Collision Operation


What is a Collision Operation?

The collision operation function reflects the influence of other objects upon the motion of an object. This function allows the user to create complex motions caused by the collision of two objects. The simulation is performed by using both the object that collides (the collision object) and the elastic model object(the target object) in the calculation peformed by MD.

Collision operation disabled / Collision operation enabled

Direction of the surface

The collision operation works when the target object collides with the surface of the collision object polygon. Note that the target object simply passes through if it collides from the rear.

Colliding from the surface / Colliding from the rear

In order to use the collision operation inside a container, for example, the collision object needs have its polygons flipped in Modeler so that the "solid side" faces the collision target.

Adjusting the Skin thickness

The collision operation is performed between a point on the target object and a polygon of the collision object. For this reason, a polygon of the target object may penetrate the collision object.

A problem!

In this case, the distance within which collision occurs can be adjusted by adjusting the Skin Thickness on the Surface panel. This allows the gap between the collision object and the target object to be adjusted in order to prevent the objects going through each other.

Specifying Skin thickness

Specify Skin Thickness for the surface of the collision object, not the surface of the target object. Select the surface on the Surface panel, and enter the thickness in meters in Skin Thickness. Also specify the other parameters such as the friction caused by the collision.


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