Tutorial 12 "A Streamer"

Click here for the sample file.


1. Let's create a streamer. The surface for partially fixing is defined to a cylindrical object. Also, the surface of the section to move is divided in two separate surfaces on the right and the left, side 1 and side 2. See Nobori1.lwo.

2. Load the flag object nobori1.lwo from Layout and execute LW_MotionDesigner. Select nobori1.lwo from the Object panel, and make it the Target.

3. Set the parameters required for each surface on the Surface panel. Set the same Spring (spring coefficient) for side 1, side 2 and fix, and set a value of 1000 (difficult to stretch) for Sub-Structure. Also, set a value of 10% for both Stretch Limit and Compress Stress to prevent the cloth from stretching like rubber. This makes the flag a flexible material. Then, set the fixed section to Fixed with the same settings.

4. However, this is not enough to obtain a satisfactory result because the cylindrical cloths cross each other. Switch Self Collision ON and execute the self-collision operation.

At this time, it takes much time to create the animation due to the increased calculations required if Self Collision is switched to ON for both side 1 and side 2. Therefore, only switch Self Collision ON for side 1 and only switch Collision Detection ON for side 2. This can minimize the calculation burden of the collision operation executed between the points of side 1 and the polygons of side 2. For your reference, the following is a comparison between the calculation time when Self Collision is optimized or not.

on every surface

Self-Collision=ON

on the surfaces required

Self-Collision=ON

82s

56s


5. Let's set the wind and the gravity on the Env panel. Specify the vectors of Wind 1 and Wind 2 refering to the picture, and then change the Wind Mode to Cycle. Then, generate the turbulence in the Z direction in a 2 m cycle. The scene file of the settings from 2 to 5 above is mdc12.lws.

6. Let's execute the calculation. If you are satisfied with the result, save the data in a file. Choose the filename by the SAVE MDD button and save the data.

7. Go back to Layout and open the Object properties panel. Select MD_Plug as the displacement map plug-in, and load the saved file.

8. Manipulating the time slider should animate the flag. Now render as you desire.


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